Every 5-8 years I decide that I have spare CPU cycles available for ray-tracing (and nothing better to do). Below are the results of the latest escapades into the worlds of nothingness.

The Fjutcha Bling features an example 3D-cut from a Julia Set (ripped from povray tutorial directly since I had trouble finding other interesting parameter-sets). Other pictures were rendered via custom python generation code and hand-crafted scene-files. The scenes are quite simple and non-natural, the way I like them.

Should you want to use them for something, drop me a line. Pictures can be rendered at any aspect ratio and resolution and also at 48-bpp if necessary.

Shattered Bawls


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Fjutcha Bling


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Black Ice


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Shattered Bawls III


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Seems that povray has some difficulties doing anti-alias and dispersion at the same time, to the detriment of anti-alias unfortunately.


Copyright 2006 Aleksandr Koltsoff